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Lowered Greek and Barbarian desire to liberate

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Pikes have a bit better defense, do slightly more damage and are better against cavalry. Created custom instance key for Seleucid/baktria satrapy palace so it can be built with other forum buildings Removed region wonder effects that spread culture to all regions until we can get them working properly. Added improved helmets for various Greek units (replacing old vanilla thracian helmet model) Added improved unit cards for Mauryans (thanks sourav!)

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Fixed mispelling in supply information window. Fixed Carthage elephant unit missing description. Improved the look of the new Egyptian Roman traitor unit and the Roman Scipio bodyguard unit. Fixed mistake in Carthage/Rome escalation script that resulted in one part repeating itself. Lowered turn amount for the Carthage/Rome escalation script build up. Reverted change to 1st class population overcrowding modifier as it was causing it to grow too much. Turned off Grand campaign script logging function, should improve performance a bit. Fixed Rome starting AI army scripts to properly spawn a couple extra units based on difficulty when the player is not Syracuse, Carthage or Eprius (new campaign only) Fixed a typo in one of Rome's city building descriptions. Fixed 2 Carthage thorax units missing disciplined formation. Reverted AI likelihood to accept gifts (decreased it too much in previous patch) Added tariff effect to barbarian trader commons building. Fixed Eastern spice trader tariff effect having wrong values at tier 2 and 3. Recalculated unit costs/upkeep for some of the new units to better fit their new stats. *Only Part 1 has been updated, save compatible















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